Project owner decisions
Record of the answers to the questions in 07, with dates. Every document that depended on them has been updated.
| # | Topic | Decision (2026-10-26) | Where it changed |
|---|---|---|---|
| 1 | Platform | PC only at first | 05 |
| 2 | Monetization | Free to play, revenue from cosmetics, including NFT cosmetics | 08 |
| 3 | Art and modeling | The agent (Claude/Hermes) models in Blender via MCP | 12 |
| 4 | Game name | Decided in #9: Yvaldis | — |
| 5 | PvP | Ships at launch | 03, 13 |
| 6 | Camera | Always first person; the game will be ported to VR in the future, so gameplay must work in VR from now on | 03, 05 |
| 7 | Phase 1 | Proof of concept: a small city with the basics, for testing | 06 |
| 8 | Day cycle | Same clock for the whole server | 04 |
| 9 | Name | Yvaldis (10/26/2026). yvaldis.com and .net were free at the registry on that date; trademark to be checked at INPI/USPTO/EUIPO together with the company setup | — |
| 10 | Currency | Own token; network: the most robust one for an MMORPG (analysis in 08) |
08 |
| 11 | Land | Definition requested now; proposal in 15 (pre-sale remains open) |
15 |
| 12 | Activity scope | "Anything goes in the game": farming and every possible activity | 09 |
Pending (owner only)
- Trademark check for Yvaldis (INPI/USPTO/EUIPO), together with the company setup.
- Proof of concept deadline (budget already decided: zero cost; 20-week estimate in
35, to be confirmed). - When to open the company and commission the legal opinion (decided: after the proof of concept; date still missing).
Audit decisions (10/26/2026)
Owner's criterion: whatever is most correct for a sustainable economy, good gameplay and VR adaptation. What matters is gameplay; what players earn is an extra, never a substitute for work.
| # | Decision | Where |
|---|---|---|
| E1 | NFTs are only cosmetics, deeds, decoration, mount appearance and titles; never power. Top-tier items are bound on equip; power cap per tier and horizontal progression; a concession yields common material in volume, rare only through feats; land gives no power | 08, 14, 15, 17 |
| E2 | NPC shops, player shops and auction in gold; the token market only for cosmetic NFTs and deeds; NPC raw material bound to the account; gold between players with daily cap and fee; gold never becomes token | 08, 14 |
| C1/E3/E4 | Reward fund by buyback (20% of net cosmetics revenue + a share of the fee), season ≤ 80% of previous sinks, no scheduled issuance; no private round or public sale; fixed 1 billion: reserve 45%, treasury 20%, team 15%, partners 10%, testers 5%, liquidity 5%; withdrawal with monthly cap; earnings described as a small, variable extra | 14, 08, 16, README, modelos/ |
| C5 | Contested zone Mina Velha (Old Mine) near Lumen, open PvP only in scheduled windows, 6 concessions (was 40) | 13, 15, 20 |
| E5 | One KYC = one eligible account; reward weighted by verified play; real-time respawn with cap; anti-macro minigames; sponsored gas with cap | 08, 14 |
| E8 | Concession cap per clan and per alliance; smaller alternative source for every rare material; safe arrival zones in hard places | 19, 15, 20 |
| E9 | Land cap per KYC and per clan; Harberger tax with right to match an offer within 48 h on an actively used plot; activity = transactions with distinct players | 15 |
| L1 | Non-custodial studio: embedded non-custodial wallet and on/off-ramp only through a licensed partner; no own withdrawal service | 08, 05 |
| L2 | No sales before the legal opinion; no language about appreciation, deflation or yield; no player vote on the treasury | 14, 08, 16 |
| L4 | Own launcher + Epic Games Store; Steam not planned (policy bars blockchain and NFTs; recheck) | 05, 08, 16 |
| L5 | Wallet, token, market, NFT and voice only for verified 18+; minors play the full game without the economy; age rating | 08, 05, 16 |
| T1 | 10 thousand concurrent per world, ~500 per region server, ~100 visible in a city; clan war 50×50, alliance 100×100 instanced | 05, 03, 13 |
| T2 | Two lighting profiles: full PC (Lumen) and reduced VR (baked + simple dynamic); 90 fps budget from Phase 1A | 05, 12, 06 |
| T3 | Regional servers (Americas first: São Paulo + US East), < 80 ms; server validates every hit; VR hand is not trusted | 05, 13 |
| F1 | Weak hordes without parry; directional parry only against elites and bosses; Phase 1A exit with metrics (death, time to kill, % readable, dropout) | 17, 03, 06 |
| F2 | VR: no camera roll; dodge as a dash with vignette; knockback does not turn the camera; vehicles with stable horizon and fixed reference; teleport and snap turn; flying mount with cabin; profile per mechanic | 03, 10, 17 |
| T6 | Launch with a closed subset: magic = Arcane, Nature, Elemental (fire and water) and 4 forms; alchemy = 8 essences and 5 processes; the rest in updates | 18, 22, 06 |
Casinos
- On hold (10/26/2026). High legal risk with token and NFTs in the economy; the analysis stays in
23, section 3, as a record only.
Owner's answers (10/26/2026, after the audit)
- Name: requested an original name, with no owner, in English or another language; result: Yvaldis (#9). Only the trademark check at INPI/USPTO/EUIPO is missing.
- Proof of concept (Phase 1): zero cost. Built by the current team (owner + assistant) with free tools (UE5, Blender, freely licensed assets recorded in
12). Goal: something beautiful to show. - Company and legal opinion: after the proof of concept. Until then, no token with real value, no sale, no airdrop.
- Criterion for design decisions: gameplay first; sustainable economy; VR-ready. What the player earns is an extra, never a substitute for work.
Launch by chapters (10/26/2026)
- The official launch opens one realm (Chapter 1, the Realm of Lumen); the other lands and their plots arrive through updates. See
25.
Wings (10/26/2026)
- Wings as an extremely rare item that allows flight. Earned (not bought, not NFT, no random drop); full flight only in Chapter 6, gliding before that. See
36.