YVALDIS
V · Production

What is still to be defined

Document 11 · 3 min read

List of systems that an MMORPG of this size needs. [x] = has a document (with pointer); [ ] = still open. The values in documents 26–36 are starting proposals, to be calibrated in Phase 1A and in the alpha.

Interaction and VR

  • Physical interactions, mouse × hands, diegetic interface, HUD, accessibility and comfort menu: 31
  • Real comfort test on a headset (vignette, teleport, dash) and finger tracking: Phase 1A (31, "What is left for later")

Character

  • Races (4, culture and craft only): 26 §1
  • Character creation and first-person appearance: 26 §2 (arms and hands in the PoC: 35)
  • Attributes, levels, level cap per chapter, what happens at the maximum: 26 §3–4
  • Death, penalty and resurrection: 26 §6 (rules from 13, 17, 23); respec: 26 §7; alts: 26 §8
  • Definitive experience curve and Mastery ranks above 10 per chapter (after the alpha); races of chapters 2–6 (26)

World and content

  • Lore, Chapter 1 story, factions and reputation, quest structure: 27
  • Final script, dialogues, letters and books; lore of chapters 4–6; sixth faction (Ch. 2) (27, "What is left for later")
  • Chapter 1 dungeons and raids (4 dungeons, no raid), world bosses, events, festival, Mina Velha (Old Mine): 29
  • Dungeons and raids of chapters 2–6 (20 §10 list; detail when each chapter is designed)
  • Chapter 1 bestiary (36 creatures) and highlights of the following ones: 28; detailed bestiary of chapters 2–6: [ ] open
  • NPCs, routines, affinity, dialogue and voice: 28 §4
  • Wings (extremely rare item, flight only in Chapter 6): 36; [ ] final numbers and definitive list of feathers

Combat and items

  • Combat and magic: 17 and 18
  • Skills per class (8 to start per class), numbers: 30 §9; [ ] skills 9 and 10 and detailed talent trees
  • Rarities, affixes, tiers, sets, weapons, durability: 30; [ ] affixes and sets from tier 2 onward
  • Balance between crafted items and loot items: 30 §5

Social and clans

  • Clans and alliances: 19
  • Chat, proximity voice, groups, group finder, mail, arenas, wars, spectator, anti-toxicity: 32
  • PvP: 13, 23, 32
  • Voice consent and retention (LGPD/GDPR); 13–17 band separate from 18+; moderation volunteers (32 §11)

Economy (additions to 08)

  • Numbers: base prices, fees, taxes, durability, production limits: 33
  • Gold simulation model: 33 §10, modelos/economia.py; [ ] recalibrate for the Chapter 1 level cap of 20 (33 §11)
  • [~] Withdrawal cap value (proposal US$ 25 / US$ 100, 33 §8) and approach to the country list (33 §9): proposed; confirm only after the legal opinion

Business and operations

  • Monetization, platform, servers per region: 00, 05, 08
  • Moderation, support, anti-cheat, anti-bot, account security, personal data, incidents, backups, server cost: 34
  • Proof of concept: 35 (zero cost, 20 weeks estimated); [ ] owner to confirm the timeline
  • Team and budget after the PoC (no investors or token or land sale in the plan; 14)

Questions gathered in 34 §10; all remain open.

  • Legal opinion on whether the token or the NFTs are securities (CVM, SEC, MiCA)
  • Gambling and loot box rules per country (casinos remain on hold, 23)
  • Terms of use, asset ownership, what happens to the NFTs if the game shuts down
  • ECA Digital, 18+ age verification and age rating
  • Incorporated company and an account to receive payments (none today); trademark check for Yvaldis (INPI/USPTO/EUIPO)

Decided on 10/26/2026

The record, one line per item, is in 00-decisoes.md: audit (E1–E9, C1, C5, L1–L5, T1–T6, F1–F2), casinos on hold, launch by chapters (25) and wings (36).

Still open for the owner, only: the date to open the company and hire the legal opinion (after the PoC), the PoC timeline and the trademark check for Yvaldis.