YVALDIS
I · Vision

Project summary

4 min read

A first-person fantasy MMORPG with a huge open world, with the progression and loop of World of Warcraft (zones, quests, dungeons, groups, professions), the combat and loot of Diablo (mass enemies, items with affixes, builds) and a player economy with professions, shops, houses and mounts. NFTs and the token exist only for cosmetics and deeds (never combat power); what the player can receive from them is a small, variable extra, never income or a job. Gameplay comes first. The aesthetic starts from the two references provided (blue-moon nights, amber lantern and window light, half-timbered medieval villages and villages suspended in giant trees), but the world has all times of day: late night, dawn, day, dusk and night, with weather and events that change what happens in each.

Launch: by chapters; the official launch opens Chapter 1, the Realm of Lumen (docs/25). Wings and flight only in Chapter 6 (docs/36). Casinos on hold.

Status: planning only. There is no code, no definitively chosen engine and no original assets. This repository holds the decisions, the extraction of the references and the plan.

Documents

Document What it contains
docs/00-decisoes.md Project owner decisions (platform, monetization, PvP, VR, token, audit of 10/26/2026)
docs/02-direcao-de-arte.md Extracted palette, light, materials, vegetation, architecture, characters, style rules
docs/03-design-do-jogo.md Pillars, loop, classes, first-person combat, loot, world, social
docs/04-mundo.md Scale, regions, biomes, day/night cycle, the two starting zones
docs/05-tecnologia.md Engine, MMO server, open-world streaming, network, costs
docs/06-roteiro.md Phases, from the vertical slice prototype to the alpha, with exit criteria
docs/07-riscos-e-perguntas.md Risks, open decisions and what needs an answer from the project owner
docs/08-economia-e-blockchain.md Player economy, NFT and crypto: two tiers, power rule, currency of each market, sinks, anti-abuse, custody, minors and distribution
docs/09-profissoes-lojas-moradia.md Gathering, crafting and service professions; player shops; houses and land; orders
docs/10-montarias-viagem-edificios.md Mounts and breeding, travel, all enterable buildings, long-term scale
docs/11-o-que-falta-definir.md List of systems: what is already covered (with pointers to 26–36) and what is still open
docs/12-pipeline-de-arte.md Modeling by the agent in Blender via MCP: what it can and cannot do, license rules and budget
docs/13-pvp.md PvP at launch: where, what is lost, protections, PvP in VR
docs/14-tokenomics.md Tokenomics and economy: gold × token × NFT, supply and distribution, uses, sinks, buyback fund, full release x burn
docs/15-terrenos.md Land: types, occupation auctions, Harberger tax, production, rental, pre-sale
docs/16-requisitos-whitepaper.md What the whitepaper must contain (MiCA structure), preconditions and order
docs/17-combate.md Combat: attributes, physical actions, weapons and styles, skills, enemies, items, death
docs/18-magia.md Magic: five sources, composition source + form + modifier, gestures on PC and in VR, interactions, risks
docs/19-clas-e-aliancas.md Clans, alliances, territories, diplomacy
docs/20-mapa-do-mundo.md World map v1: 40 × 28 km in four layers (sky, surface, sea, underground), 18 regions with their own mechanic, 11 rivers, 10 lakes, 8 waterfalls, 9 paradise landscapes, unique cities, 18 dungeons, 4 raids, lessons from other MMOs
docs/21-estetica-e-paraisos.md Nostalgic aesthetics, fireflies and night lights, 17 paradises that change with season and time of day
docs/22-alquimia-e-combinacoes.md Alchemy and free combinations: essences, processes, result rules, discovery, ingredients from everything
docs/23-pk-minijogos-cassinos.md PK with karma and cursor, how to clear your name, bounty hunters, minigames, casinos (on hold)
docs/24-liberdade.md "Doing almost everything": player cities and laws, contracts and player content, social life, crime without losing NFTs, 5 launch pillars
docs/25-lancamento-por-capitulos.md Launch by chapters: one realm at official launch, the other lands and their plots arrive in updates
docs/26-personagem-e-progressao.md Races, character creation, attributes, levels per chapter, talents, death and respec
docs/27-historia-e-faccoes.md Lore, Chapter 1 story and hooks for the following ones, factions and reputation, quest structure
docs/28-bestiario-e-npcs.md 36 creatures of Chapter 1 and highlights of the following ones; NPCs, routines, affinity and dialogue
docs/29-conteudo-capitulo-1.md Dungeons, world bosses, events, festival, Mina Velha (Old Mine) schedule, the first 10 hours
docs/30-itens-e-habilidades.md Rarities, 34 affixes, tiers per chapter, sets, weapons, durability, 32 skills
docs/31-interacao-vr-e-interface.md PC × VR interactions, diegetic interface, minimal HUD, accessibility, comfort menu
docs/32-social-e-pvp-organizado.md Chat, proximity voice, groups and finder, arenas, war schedule, anti-toxicity
docs/33-economia-em-numeros.md Gold per hour, prices, fees, taxes, caps; gold simulation in modelos/economia.py
docs/34-operacao-e-seguranca.md Moderation, support, anti-cheat, anti-bot, incidents, LGPD, server cost, questions for the lawyer
docs/35-prova-de-conceito.md Zero-cost proof of concept plan: scope, tools, free assets, GPU budget, 20 weeks
docs/36-asas.md Wings: an extremely rare item earned in the Feather Journey (bound to the character, never sold), growing from gliding to flying; full flight only in Chapter 6; limits, VR and cosmetics
modelos/tokenomics.py Model that generates the numbers in 14 and 15 (output in modelos/tokenomics-saida.md)
modelos/economia.py Gold simulation from 33 (output in modelos/economia-saida.md)
modelos/mapa_v1.py, modelos/mapa.py, modelos/camadas.py Generate the images of the map and the four layers in 20 (mapa.py is the v0 version)

References