What is still to be defined
List of systems that an MMORPG of this size needs. [x] = has a document (with pointer); [ ] = still open. The values in documents 26–36 are starting proposals, to be calibrated in Phase 1A and in the alpha.
Interaction and VR
- Physical interactions, mouse × hands, diegetic interface, HUD, accessibility and comfort menu:
31 - Real comfort test on a headset (vignette, teleport, dash) and finger tracking: Phase 1A (
31, "What is left for later")
Character
- Races (4, culture and craft only):
26§1 - Character creation and first-person appearance:
26§2 (arms and hands in the PoC:35) - Attributes, levels, level cap per chapter, what happens at the maximum:
26§3–4 - Death, penalty and resurrection:
26§6 (rules from13,17,23); respec:26§7; alts:26§8 - Definitive experience curve and Mastery ranks above 10 per chapter (after the alpha); races of chapters 2–6 (
26)
World and content
- Lore, Chapter 1 story, factions and reputation, quest structure:
27 - Final script, dialogues, letters and books; lore of chapters 4–6; sixth faction (Ch. 2) (
27, "What is left for later") - Chapter 1 dungeons and raids (4 dungeons, no raid), world bosses, events, festival, Mina Velha (Old Mine):
29 - Dungeons and raids of chapters 2–6 (
20§10 list; detail when each chapter is designed) - Chapter 1 bestiary (36 creatures) and highlights of the following ones:
28; detailed bestiary of chapters 2–6: [ ] open - NPCs, routines, affinity, dialogue and voice:
28§4 - Wings (extremely rare item, flight only in Chapter 6):
36; [ ] final numbers and definitive list of feathers
Combat and items
- Combat and magic:
17and18 - Skills per class (8 to start per class), numbers:
30§9; [ ] skills 9 and 10 and detailed talent trees - Rarities, affixes, tiers, sets, weapons, durability:
30; [ ] affixes and sets from tier 2 onward - Balance between crafted items and loot items:
30§5
Social and clans
- Clans and alliances:
19 - Chat, proximity voice, groups, group finder, mail, arenas, wars, spectator, anti-toxicity:
32 - PvP:
13,23,32 - Voice consent and retention (LGPD/GDPR); 13–17 band separate from 18+; moderation volunteers (
32§11)
Economy (additions to 08)
- Numbers: base prices, fees, taxes, durability, production limits:
33 - Gold simulation model:
33§10,modelos/economia.py; [ ] recalibrate for the Chapter 1 level cap of 20 (33§11) - [~] Withdrawal cap value (proposal US$ 25 / US$ 100,
33§8) and approach to the country list (33§9): proposed; confirm only after the legal opinion
Business and operations
- Monetization, platform, servers per region:
00,05,08 - Moderation, support, anti-cheat, anti-bot, account security, personal data, incidents, backups, server cost:
34 - Proof of concept:
35(zero cost, 20 weeks estimated); [ ] owner to confirm the timeline - Team and budget after the PoC (no investors or token or land sale in the plan;
14)
Legal (before any token or sale)
Questions gathered in 34 §10; all remain open.
- Legal opinion on whether the token or the NFTs are securities (CVM, SEC, MiCA)
- Gambling and loot box rules per country (casinos remain on hold,
23) - Terms of use, asset ownership, what happens to the NFTs if the game shuts down
- ECA Digital, 18+ age verification and age rating
- Incorporated company and an account to receive payments (none today); trademark check for Yvaldis (INPI/USPTO/EUIPO)
Decided on 10/26/2026
The record, one line per item, is in 00-decisoes.md: audit (E1–E9, C1, C5, L1–L5, T1–T6, F1–F2), casinos on hold, launch by chapters (25) and wings (36).
Still open for the owner, only: the date to open the company and hire the legal opinion (after the PoC), the PoC timeline and the trademark check for Yvaldis.